Software Graphics Engineer
Feb 2023 – Mar 2026
Jitter is a browser-based motion design product. I owned performance-critical systems end to end — rendering and export, web APIs, backend services, and what happens after ship — on a product team of about 15.
- Architected a rendering pipeline built on caching and smart pipelining, cutting some export times by up to 100×.
- Led Jitter's first WebAssembly integration, making GIF export around 20× faster, then extended WASM to path simplification and easing calculations.
- Built a video-frame extraction system that made MP4-heavy exports roughly 10× faster.
- Reworked the MP4, WebM, and GIF exporters for reliability, maintainability, and scale.
- Shipped full-stack features end to end — SSO, API design, pricing-backend refactors, and production backend work.